WebApr 18, 2014 · Code of interest: // bind PBO to update pixel values glBindBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB, pboIds [nextIndex]); // map the buffer object into client's memory // Note that glMapBufferARB () causes sync issue. // If GPU is working with this buffer, glMapBufferARB () will wait (stall) // for GPU to finish its job. Web使用OpenGL CUDA互操作時,OpenGL中存在某些內部結構和約束,必須遵守這些約束。 例如,您不得將當前映射到CUDA的OpenGL對象用作數據源或目標。 例如,對 glTexImage2D 或 glBufferData 的調用可能會重用正面的ID,但會使用與另一個內部ID關聯的另一個緩沖區。
c++ - cuda, OpenGL interoperability ... - Stack Overflow
WebApr 28, 2015 · The idea behind PBOs is, that you can do data transfers and texture image specification "in the background", while the GPU is busy drawing stuff. So to actually benefit from PBO-ed uploads you must make your program to operate asynchronously. Share Improve this answer Follow answered Apr 28, 2015 at 22:41 datenwolf 158k 12 184 294 WebMay 26, 2011 · I think after calling glTexImage you are safe in deleting or reusing the buffer without errors, as the driver handles everything for you, including deferred destruction (that's the advantage of buffer objects). But this means, that calls to glMapBuffer may block until the preceding glTexImage copy has completed. If you want to reuse the buffer and just … lcc lighting control
c++ - Error mapping PBO cudaGraphicsResource - Stack Overflow
WebOct 13, 2024 · How to use GL's pixel buffer object (PBO) to copy one texture to another Introduction I wanted to rework my FreeType based text renderers "FreeTypeGlyphWise" und "FreeTypeLineWise" for OpenGL / Op e nTK (on Linux using Mesa libraries). WebJun 20, 2011 · This is probably a good place to start OpenGL Pixel Buffer Object (PBO) If you need to draw an image then the easiest way is textures, basically a 2D block of … lcc leeward